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Relic Weapon Mods

Claustrum (BLM/SMN/RDM)

  • INT +10, MND +10
  • MP +15
  • Enmity-7
  • Magic damage +15%
  • Avatar perpetuation cost -3
  • Magic accuracy +30
  • Adds Refresh Effect +1
  • MP recovered while healing +10
  • Healing potency +10%
  • Iridescence

Laevanteinn (BLM)

  • INT +15, MND +5
  • Accuracy +30
  • Enmity -5
  • Magic attack bonus +32
  • Magic accuracy +10
  • Elemental magic skill +10
  • Double attack rate +15%
  • Conserve MP +10
  • MP recovered while healing +10
  • Iridescence

Nirvana (SMN)

  • MND +10
  • MP +30
  • Enmity -7
  • Summoning magic skill +10
  • Blood pact damage +15
  • Blood pact ability delay -4
  • Avatar perpetuation cost -5
  • Healing potency +10%
  • MP recovered while healing + 10
  • Improves avatar accuracy
  • Iridescence
  • Increases your pet's stats

Empyrean Weapons:

All Weapons have +50 Accuracy and +30WS Accuracy

Caladbolg Mods (Great Sword)

  • Accuracy Bonus’s Doubled (-DEX in WS sets made accuracy horrible. It needs this help)

Hvergelmir Mods (Staff)

  • ALL Chatoyant Staff Buffs (except the -20 resist bonuses)
  • Drain/Aspir Effect +5%
  • Helix Duration +30
  • Helix Effect +30
  • Magic Accuracy +30
  • Gains “Iridescence”
  • Significantly increases your pet's stats

Gambanteinn Mods (Club)

  • Auto Refresh +4
  • Cure Potency +15%
  • Enmity -30
  • Converts % of cure amount to MP +5%
  • Magic Accuracy +30

Aeonic Weapons:

All Damage / Delay are set at their respective Lv 90 Empyrean Weapon DMG/Delay counterparts

All Weapons have +50 Accuracy and +30WS Accuracy

Upon looking at Merits > Weapon Skills, all jobs that can use a weapon based Weapon Skill can equip the correlated Aeonic Weapon. For Instance, Requiescat says a WAR/RDM/PLD/DRK/SAM/BLU/COR are meritable, so all those jobs can equip the sword.

Srivasta Mods (Shield)

  • Shield size 5
  • +20% Block Rate
  • +150 Enmity
  • +50 HP/MP
  • -12% Damage Taken
  • -25% Magic Damage Taken
  • Convert DMG to MP 8%
  • Can now be equipped by Dark Knight, Paladin, and Warrior

Khatvanga (Staff)

  • Greatly increases your pet's stats

Armor Mods

Nocturnus Mail Mods (Body)

  • Haste +1%

Mirke Wardecors, Royal Redingote, Nuevo Coselete Mods (Augmentable Body Armor)

Please see this page for more info

Equipable Armor (That are not normally equipable)

For ANY normally unequipable gear, you’ll need to use /equipset macros.

All Aeonic Weapons can be equipped to jobs that are correlated to their set weapon skills, as said above.

Claustrum: Now can be Equipped by RDM

Hecatomb Armor: Now can be Equipped by DNC

Skadi Armor: Now can be Equipped by DNC

Morrigans Armor: Now can be Equipped by SCH

Misc NPC’s In !hangout

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Far Right Moogle: Once you’ve obtained either a Royal, Mirke, or Nuevo Body piece, this NPC can Augment your gear. You also can interchange your augments as much as you’d like.

Middle Moogle: After trade 30 Alexandrites to him, he will give you a Cat’s Eye. Use this item to spawn a NM that’ll drop unquire rewards such as those Royal/Mirke/Nuevo Body armors. He also sells Medicine’s that are HIGHLY suggested to stock up on upon fighting these monsters.

Far Left Moogle: He is your Aeonic Weapon NPC, check him to prompt exactly what you need to trade, or check out this link. He also converts Seals/Crests for different kinds of currency.  His exchange rate is:

3 Beastmen Seals > 1 Kindred Seal - (30 > 10)

3 Kindred Seals > 1 Kindred Crest - (30 > 10)

3 Kindred Crests > 1 High Kindred Crest - (30 > 10)

3 High Kindred Crests > 1 Sacred Kindred Crest - (30 > 10)

10 Ancient Beast Coins > 1 High Kindred Crest

Moogle Next to Bahamut (Not Pictured): The Empyrean Weapon NPC. See his info here.

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